pgterminate/terminator/terminator.go
2018-06-24 17:59:54 +02:00

92 lines
2.4 KiB
Go

package terminator
import (
"github.com/jouir/pgterminate/base"
"github.com/jouir/pgterminate/log"
"time"
)
// Terminator looks for sessions, filters actives and idles, terminate them and notify sessions channel
// It ends itself gracefully when done channel is triggered
type Terminator struct {
config *base.Config
db *base.Db
sessions chan base.Session
done chan bool
}
// NewTerminator instanciates a Terminator
func NewTerminator(ctx *base.Context) *Terminator {
return &Terminator{
config: ctx.Config,
sessions: ctx.Sessions,
done: ctx.Done,
}
}
// Run starts the Terminator
func (t *Terminator) Run() {
log.Info("Starting terminator")
t.db = base.NewDb(t.config.Dsn())
log.Info("Connecting to instance")
t.db.Connect()
defer t.terminate()
for {
select {
case <-t.done:
return
default:
sessions := t.db.Sessions()
if t.config.ActiveTimeout != 0 {
actives := activeSessions(sessions, t.config.ActiveTimeout)
t.terminateAndNotify(actives)
}
if t.config.IdleTimeout != 0 {
idles := idleSessions(sessions, t.config.IdleTimeout)
t.terminateAndNotify(idles)
}
time.Sleep(time.Duration(t.config.Interval*1000) * time.Millisecond)
}
}
}
// terminateAndNotify terminates a list of sessions and notifies channel
func (t *Terminator) terminateAndNotify(sessions []base.Session) {
t.db.TerminateSessions(sessions)
for _, session := range sessions {
t.sessions <- session
}
}
// terminate terminates gracefully
func (t *Terminator) terminate() {
log.Info("Disconnecting from instance")
t.db.Disconnect()
}
// activeSessions returns a list of active sessions
// A session is active when state is "active" and state has changed before elapsed seconds
// seconds
func activeSessions(sessions []base.Session, elapsed float64) (result []base.Session) {
for _, session := range sessions {
if session.State == "active" && session.StateDuration > elapsed {
result = append(result, session)
}
}
return result
}
// idleSessions returns a list of idle sessions
// A sessions is idle when state is "idle", "idle in transaction" or "idle in transaction
// (aborted)"and state has changed before elapsed seconds
func idleSessions(sessions []base.Session, elapsed float64) (result []base.Session) {
for _, session := range sessions {
if session.IsIdle() && session.StateDuration > elapsed {
result = append(result, session)
}
}
return result
}